After what feels like forever, we're finally ready to show you more of our little (not-so-little) adventure into indie game development! Our extremely talented team of passionate developers have been hard at work stitching together various pieces of Restitched in order for us to show you what we've been up to.
Restitched was initially unveiled in June of last year (2020), and since then our official channels have been pretty devoid of any updates regarding the game. But rest assured, our team have been hard at work behind the scenes, and we are proud to show you our progress so far.
Crafting a game from the ground-up is a massive undertaking; a bigger feat to accomplish than on any of our previous projects. With a UGC game there's no way to jump around in development. We need strong, sturdy roots in order to build upon them and make a functional, stable, robust level editor that will become the basis for everything that's yet to come. Developing this game is exactly what we want to be doing, and we're rapidly learning things as we go along. We're so excited to take you on this journey with us as we continue to develop!
We're a small team of hobbyist developers, and these things take time, so we'd like to thank you for your patience. We'd also like to thank our trixel+ supporters for their generous donations. Your pledges support us to no end, and we are extremely grateful for your kindness. We hope that seeing the progress of Restitched so far makes you feel like your donations are worthwhile.
We're volunteering to do this on our own time, and we encourage others to join us! The more help we get, the faster the project develops, the wider our scope, and the better it will become. If you're interested, be sure to take a look at our open roles and join us!
Everything shown here is still very early in development and near a pre-alpha state.
Things are always subject to change and the current build does not represent the quality or content of the final product.
A very important feature to us is the ability to customize Stuffy to your liking. Stuffy is prominent throughout the whole game, so it's important to us that you feel your own personal connection with them. There are a lot of ambitious ideas we have for the cosmetics system, and we're eager to keep exploring more ways to offer even more layers of customization for players.
By offering multiple categories of cosmetic items, you can customise Stuffy from head to toe! But that's not the extent of it - you can also place our in-game graphics, called 'Stamps', onto Stuffy or their cosmetic items to recolor, add patterns, etc.
Stamps aren't the only way we plan for cosmetic recoloring. As stated, we're still exploring the technical aspect of these ambitious ideas, and we will share more with you as they develop.
To customize Stuffy, simply open the Craftbook and navigate to the 'Cosmetics' section, as denoted by the t-shirt icon. Opening the Cosmetics page will focus the view onto Stuffy, so that you can see all of the necessary details when dressing up or adding some flair.
In these screenshots/gifs you may notice a lack of cosmetic items within the Craftbook. Alas, these are not the only cosmetics that will be available in the full game - we have a bucket load that we've yet to fully implement or develop!
The most crucial part of Restitched is the in-game level editor, which we call 'Construction Mode'. In this mode you can build impressive scenes, small creations, full levels for Stuffy and friends to venture through, or you can use it as a sandbox to faff about in! Regardless of what you choose to do in Construction mode, it's the heart and soul of the game; and all of the content will be produced within it - from official adventure levels to community creations!