At the heart of Trixel Creative is a team of learners, players, and creators. United by a passion to create, and an admiration of platforms that allow others to do the same, we've been gathering creative minds and talents from across the world. The result of their hard work and talent has led us to the creation of Restitched, a 2.5D, UGC platformer game with a charming art style and robust creation tools, seamed together by ambitious plans and all-around fun. Trixel Creative isn't just developing a game for the community... we are the community!
We are on the hunt for even more creatives to join the cause and help us build this ambitious new project. You can find more details on that at the bottom of this post!
Please keep in mind that this is an early preview into a new project from Trixel Creative and its incredibly talented team of developers. Due to the early nature of the game, there are bound to be many changes and improvements over the course of development.
Anything you see here may not be representative of the quality or content of the final product.
Handmade with love, Stuffy is an adorable crafted bear with a knack for adventure and a passion to create... and did we also mention that Stuffy absolutely loves to play dress-up?
Stuffy as a character is unique and charming, but is also a blank canvas. With no preset gender or permanent characteristics, every costume piece and outfit will react differently with the player model.
The best thing about our little friend is that their signature bear look can change to much more, allowing your character to become various animals and characters by removing and/or swapping a few of Stuffy's characteristic bear features.
Using the collectible giftboxes you've picked up throughout your gameplay in the adventure mode, you will be able to adorn Stuffy with a unique look fit just to your liking!
You can choose from a wide variety of pre-made outfits, transforming Stuffy into something like a wolf, a dragon, a posh bee, a rancher, etc. You can even mix-and-match individual collected cosmetic pieces to create your own favorite look.
With many individual costume pieces, full outfits, and access to decals and ornaments, the possibilities for player customization toddle toward never-ending!
At the heart of every good User-Generated Content (UGC) game is a robust editor! Restitched is no different, and that's why we're busy creating our own robust level editor called "Construction Mode". In this area of the game, you will be able to construct your own levels and creations to share with others.
Construction Mode will offer all of the inner-tinkering needed to build your own experiences, just as we are with the game's full Story Mode. Every Construction Mode tool and feature at our disposal are the same ones any player can use to conjure up their own masterpieces with. Place down logic, materials, toys/objects, ornaments, decals, and lots of other asset types.
You can use the Construction Mode as a fun sandbox to mess around in with friends (or solo), or use it as a serious creation tool to make well-thought-out masterpieces with. Every community-made experience will drive the game forward, and we're really excited to see what people will make with it!
Construction Mode is the largest task our team has ever taken on with any project, and we want to really get it right. This robust editor is the foundation of Restitched, and, because of this, we aren't quite ready to reveal our plans for it just yet. Just know that when we are ready to show and tell you more, we absolutely will... and are very eager to!
A large part of your Restitched experience will be based around the "Craftbook". Think of the Craftbook as Stuffy's personal catalog/journal, and your personal inventory. The Craftbook is filled to the brim with pages and sections full of options, settings, tools, construction materials, useful resources, features, and more.
The Craftbook takes on different roles depending on whether you're accessing it while playing, or from Construction Mode. To make sifting through the vast amount of content much quicker and more efficient, we've added a very special search tab that will allow you to find anything and everything you may need to customize your levels and experience in Restitched.
One of the many worldwide themes you'll explore in our story/adventure mode is The Rolling Acres, which is a quaint farmstead situated somewhere in the rural south of the United States. What Stuffy will get up to in this theme, who you will help, and the overarching story plot is something we are not ready to share just yet! Until then, most of the reveal content you see here takes place in the Construction Mode background for the farm theme, and some assets for the theme may pop up here as well.
Our focus is on the foundation of the game and the level editor that allows us to build this playable story, which will also serve as a living, breathing example of Restitched's Construction Mode capabilities. By playing through our adventure you will see first-hand how the editor can be used in different ways to make a fun challenge, an engaging story, or something else entirely. We will also be loading your Craftbook with new cosmetics and Construction Mode assets as you collect Gifts (in the form of Gift boxes) in the story levels themselves.
The entire game will be playable with your choice of either a mouse and keyboard setup, or a compatible controller. However, you may find that Construction Mode offers unique advantages to the full range of controls only available with a mouse and keyboard setup.
There's still a long way to go, and a lot of features to be sorted through. The game will continue to grow and evolve, shaping into something even more refined and unique.
As we work through many ideas, pitching them to the team and making sure everyone is on the same page is a huge part of the creative process. The best way to communicate an idea is to visualize it, and that's where concept art is most useful!
Take a small peek at some of the concept art we've created for Restitched, and perhaps you'll have a better idea of our vision for the game and what's going on behind the scenes!
DISCLAIMER: These are concepts, meaning they are in no way accurate representations of what may or may not be added to the game. Assume everything is subject to change!
Our team has a lot of amazing creators! We are all working toward the same goal, and a lot of free time goes into creating this project and every detail inside it. This is the first time we've taken on a project of this scale, and we are very excited to make our own unique mark in the world of gaming.
As a diverse set of community members ourselves, we understand what it means to be a creator, and how important creative games, tools and platforms are to help people realize that, they too, are a creator. We've all discovered and/or improved our skills through previous experience with UGC-based games, and we want to extend that same experience and feeling to future creators on PC.
Some of the amazing creators who have worked to make Restitched a reality:
Shoutout to Hanbury 3D (by team member Ethan/MIMECH2).
"Hanbury 3D" was responsible for collaborating with the team to create the main character model, Stuffy, as well as several skin textures and costumes.
Want to help us build this ambitious project and tool for future creatives? Please do! Trixel Creative is a team made up of hobbyists and creatives with various skills, including some members who we consider to be a jack-of-all-trades. We welcome many types of talent, and a little bit of everything is needed in game development!
We require all inquiries to come with a portfolio link. Team signups can only be submitted once per role, so be sure you've prepared the work you are most proud of!
If you're interested in joining the project to help out, please visit our "Join the Team" section of the site. From there you will find all currently-needed roles that need to be filled. By joining the team under a main role, that doesn't mean you cannot also dip into other areas to help out. All effort is appreciated!
We are passion-drive community members embarking on our first quest to create a video game title for others to enjoy. We don't currently offer any monetary compensation for working on the project, which means you'd be volunteering your time and effort out of passion and interest. However, it's excellent for personal portfolios!
Now that we've introduced Stuffy and Restitched, we bet you have a lot of questions!
To answer the most popular question:
We don't 100% know the distribution plan for the game yet, since development is very early right now! Distribution includes monetization and the platform in which it will be published on. However, we can say that we are trying to work with Steam's SDK tools in mind!
Beyond what we've just announced here, we aren't ready to share more yet. Be sure to keep an eye out for any future news and announcements. Otherwise, you know everything so far based on what you've just read here!
You can find us on many social platforms, but our most active and engaging platform is our official Discord server. If you'd like to check out what's going on with our projects, chat to your heart's desire, or want to partake in community events, then our Discord server is the place to be!
Want to support Restitched and our platform?
You can find the "Support Us" tab in the site's navigation menu. Restitched is an original project, so any donations can be used to cover potential engine plugins and assets needed for development, storage space to host project files on, domain fees for our platform and website, and more. Donations never go toward any one person, and are not taken as personal profit. They always go toward benefiting our platform and future! :)