After what feels like forever, we're finally ready to show you more of our little (not-so-little) adventure into indie game development! Our extremely talented team of passionate developers have been hard at work stitching together various pieces of Restitched in order for us to show you what we've been up to.
Restitched was initially unveiled in June of last year (2020), and since then our official channels have been pretty devoid of any updates regarding the game. But rest assured, our team have been hard at work behind the scenes, and we are proud to show you our progress so far.
Crafting a game from the ground-up is a massive undertaking; a bigger feat to accomplish than on any of our previous projects. With a UGC game there's no way to jump around in development. We need strong, sturdy roots in order to build upon them and make a functional, stable, robust level editor that will become the basis for everything that's yet to come. Developing this game is exactly what we want to be doing, and we're rapidly learning things as we go along. We're so excited to take you on this journey with us as we continue to develop!
We're a small team of hobbyist developers, and these things take time, so we'd like to thank you for your patience. We'd also like to thank our trixel+ supporters for their generous donations. Your pledges support us to no end, and we are extremely grateful for your kindness. We hope that seeing the progress of Restitched so far makes you feel like your donations are worthwhile.
We're volunteering to do this on our own time, and we encourage others to join us! The more help we get, the faster the project develops, the wider our scope, and the better it will become. If you're interested, be sure to take a look at our open roles and join us!
Everything shown here is still very early in development and near a pre-alpha state.
Things are always subject to change and the current build does not represent the quality or content of the final product.
A very important feature to us is the ability to customize Stuffy to your liking. Stuffy is prominent throughout the whole game, so it's important to us that you feel your own personal connection with them. There are a lot of ambitious ideas we have for the cosmetics system, and we're eager to keep exploring more ways to offer even more layers of customization for players.
By offering multiple categories of cosmetic items, you can customise Stuffy from head to toe! But that's not the extent of it - you can also place our in-game graphics, called 'Stamps', onto Stuffy or their cosmetic items to recolor, add patterns, etc.
Stamps aren't the only way we plan for cosmetic recoloring. As stated, we're still exploring the technical aspect of these ambitious ideas, and we will share more with you as they develop.
To customize Stuffy, simply open the Craftbook and navigate to the 'Cosmetics' section, as denoted by the t-shirt icon. Opening the Cosmetics page will focus the view onto Stuffy, so that you can see all of the necessary details when dressing up or adding some flair.
In these screenshots/gifs you may notice a lack of cosmetic items within the Craftbook. Alas, these are not the only cosmetics that will be available in the full game - we have a bucket load that we've yet to fully implement or develop!
The most crucial part of Restitched is the in-game level editor, which we call 'Construction Mode'. In this mode you can build impressive scenes, small creations, full levels for Stuffy and friends to venture through, or you can use it as a sandbox to faff about in! Regardless of what you choose to do in Construction mode, it's the heart and soul of the game; and all of the content will be produced within it - from official adventure levels to community creations!
Something that's important to us is being able to create quickly and efficiently. We're creating material systems that allow builders to stretch and shrink the level geometry on the fly, making it easy to place platforms and create various deformed shapes. Players can also take advantage of the brush feature to draw out their scenes. These aren't the only efficient features we have in mind, though.
We're particularly interested in giving mouse-and-keyboard builders the upper advantage of creating with ease and speed akin to popular editing programs such as Adobe Illustrator. We're even exploring possibilities such as compatibility with drawing tablets. Let's not get ahead of ourselves, though! These are considered quality of life additions that can only be refined after the foundation of the game is largely complete.
Build and Play
Creating levels is a whole lot of fun. Building and playing go hand-in-hand, and this is an aspect we are focusing closely on for Restitched. You're given the tools to create whatever you so desire, then send it off to the Steam Workshop for others to enjoy!
There are still so many things that we aren't ready to show you just yet, such as objects, ornaments, in-depth creation, advanced gameplay and much, much more. Even with the limited toolset we're willing to show you, some gorgeous scenery can be conjured up for Stuffy to run around in!
During the material testing and implementation, we've had the chance to build some scenes purely from brushing materials and placing stamps. You can see more of those here:
Our talented artists are constantly creating gorgeous environments for our testing and levels to take place in. With Restitched we're not only creating beautiful backgrounds to fit our planned adventure mode locations, but we're also aiming to provide multi-purpose and generic backgrounds for the community to use in creative ways.
As seen in these photos, just these two backgrounds are absolutely stunning! They're using lightmapping to give it a little more graphical sparkle, and each asset was lovingly placed by our 3D modelers.
Beautiful designs go a long way in bringing levels to life. 'Stamps' are in-game graphics that can be placed in the world around you. They can be used to decorate your level design, recolor items, add flair to your wardrobe, etc. We already have hundreds of these graphics in-game, and we've still barely made a dent to our goal!
Stamps have their own section in the Craftbook, just like everything else! You can rotate, scale, place, delete, move, and all that good stuff that you'd expect from an editor. Every one of these stamps were drawn and designed by our team of talented artists.
The Craftbook is Stuffy's personal notebook. It holds all of the gifts you collect in adventure levels and beyond, which you can then take to Construction Mode and build with. The Craftbook is designed to be simple to use and adjusted for customization. You can even theme the Craftbook to your liking, and choose a color scheme that suits you!
We have plans to let you choose your own color values for the primary and accent colors of the Craftbook, which will translate throughout all of the game's UI.
One feature a lot of our creators are excited about is the new 'Search Craftbook' page. This nifty section of the Craftbook allows you to enter keywords and see results auto-populate before your very eyes; all separated into their own categories for easy organization. This makes finding things very easy, and it also makes building levels a breeze when you're struggling to find that one specific thing that you know only by color or description.
Stuffy in Motion
Breathing life into a character is such an exciting part of any video game's development process. Stuffy is the essence of Restitched and their presence radiates throughout the game in so many ways. Our adorable little friend is agile and expressive in the way they move and behave, and we feel it really brings a whole new layer of life to the game.
When animating Stuffy, we asked ourselves - how we can make them lively and ready to go at a moment's notice? Part of making Stuffy feel so nimble was in the idle animation. Swaying and bouncing around, blinking and "breathing", Stuffy is adorable and dynamic even when standing still.
Stuffy is very much a platformer character, and so it's important that they can jump, run, turn, and maneuver through layers naturally and with ease. Stuffy is your doorway into the Restitched universe, so we're working incredibly hard to get the movement and handling of Stuffy just right.
Restitched's dedicated composer has given a lot of thought to the locations of our adventure and the instruments contained in every song. With a variety of music tracks being made for the game, there's sure to be a song for you and your own creations!
While showing you the varied songs would give away too much about our planned story locations, we're excited to give you a glimpse into the game's soundtrack with this exclusive track previews:
- Dancing Dandelions (from "The Rolling Acres" farm theme)
- Neon Werewolf (from an unannounced theme)
Tracks stylized to the adventure levels aren't the only things planned for Restitched. Our composer is also very keen on creating music tracks that span multiple genres and tones, so there's bound to be something that tickles your fancy!
We are incredibly proud of our team of writers for the amazing story they have penned so far for Restitched. While the story is still in development (and we are not yet ready to reveal too much), you can look forward to an exciting, action-packed adventure that is stuffed to the brim with wit, humor, and charm.
We can also promise that Restitched's story will take you to a variety of alluring and compelling lands and locations. Combing the amazing level design of our developers, the stunning soundtrack by our composer and the phenomenal story-telling of our writers, these locations will feel magical to play through. Rest assured, Stuffy will not be alone in their story, as they'll meet many curious characters on their mission to prevent The Boss from their evil plan to- oops, I think we've said too much.
Before we get started on fully realizing our story in-game, we'd like to fully implement our creation tools and gameplay features first. This is so that we can ensure Stuffy's adventure is the best it can possibly be, and feels natural to maneuver around in. Due to the nature of game development, the way our story feels once we begin to craft it in-game might lead us to make some significant changes. As a result, it may be quite some time before we feel we can confidently reveal any more details about it.
Coming to Steam
It's likely no surprise by now that Restitched will be released on Steam! We currently only have plans to release the game on Windows, but we're prepared to look into MacOS and/or Linux support at a later date. Porting the game is something that takes extra QA testing and optimizing, but we want as many players to experience it as possible. The specifications of the game are impossible to determine this early into development, however, we're always keeping optimization in mind and we hope to see Restitched run decently on even the lesser-demanding hardware.
Restitched is a user-generated content driven game, meaning all of the player-made creations like levels need somewhere to be posted and downloaded by others. Steam offers a wonderful platform for this called Steam Workshop, and we're planning to use this as a backend system to feed community levels and their details into the in-game UI.
Restitched is not currently listed as public on Steam due to backend circumstances, but as the game develops throughout the year we hope to open the Steam page publicly for the community to wishlist and interact with.
We released a provisional roadmap for Restitched back in late December 2020. We're already well on our way through Q1 2021 (which encompasses January-March), and so far we've: updated the Restitched site page, posted the second public update post, and opened fanart submissions.
For this quarter of the year we're still preparing the next Restitched: Dev Diary post on trixel+, as well as new merchandise designs as a way to support and represent the game.
To Wrap Things Up... For Now...
This concludes our update post for Restitched! We still have so much we wish we could show you, but we hope this glimpse into development will give you some idea of what our plans are for the game. As stated earlier, this is all media from a very early development build of the game (pre-alpha state) and, as such, is not representative of the quality or content of the final product.
Restitched is a passion project from a group of online creatives, collaborating from all across the globe. We're constantly evolving the game and its content, so it goes without saying that the game may look wildly different in the future as we continue to explore the scope and identity. Without the community's support we never would have gotten this far. We're proud of what we're making and we're proud of each other for all the hard work we've done to build the game up as far as we have.
The development of Restitched is a learning process for a lot of our developers! If you're interested in applying your talents and learning together, please consider applying to join our team of hobbyist game devs! We can use the extra help whether you're a 2D artist, 3D artist, programmer, etc. The more help we bring onboard, the faster and larger the game can develop!
As always, you can see more on Restitched by visiting the official website page , checking our FAQ for frequently-asked questions, and you can help support the platform and project by subscribing to our Patreon service, trixel+.
We've also released a Restitched Media Kit with some useful renders and assets based on the game for press or fanart purposes. If you have fanart, feel free to submit it via our official Restitched site page for a chance to be featured on future News Blog posts!
What are your thoughts on Restitched? Let us know in the comments below, or on our social profiles and Discord server!