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How much will Restitched cost? / Will Restitched be free?
We are not yet ready to announce our pricing plan for Restitched. To stay up-to-date on this topic, follow our social media platforms via the links at the bottom of this page!
Can I help make the game?
We're always looking for people to join our amazing team of creators! Check out the 'Help Out!' section below for more details.
Will Restitched have online multiplayer?
Online multiplayer is something we are definitely looking into and setting up a framework for in Restitched. However, due to technical complexity, we cannot yet confirm or deny whether it will be included in the game at launch.
Will Restitched have controller support?
Yes! We're developing Restitched with the intention for players to be able to control everything from any PC-compatible controller, if they so wish.
​When will Restitched be released?
We still have a very long way to go in terms of developing the foundation of the game (back-end support and level editor) - never mind the additional bobbins that come with a project as large as this.

Our team is very passionate, but we're also hobbyist game developers and artists creating this game as volunteer work... which usually means we have to learn as we go!

​We have no planned release window for Restitched as of yet - but keep your eyes peeled on our social media platforms (linked below) for future news on the matter!
​Where will I be able to get Restitched?
Restitched will be released for PC via Steam, with community creations hosted on Steam Workshop.
Will Restitched be available on PlayStation/Xbox/Switch?
We currently have no plans to port Restitched to other platforms. Our focus right now is delivering a polished game for PC!
Will Restitched be available on Mac or Linux?
We should be able to port Restitched to Mac/Linux with additional optimizing and testing, however, it's too early to confirm.
How many layers can you build on in Construction Mode?
There will be 5 available layers to build on in Restitched, not including thinner layers where flat materials can be placed.
Will there be a beta or early access for Restitched? / How can I test the game?
Yes, Restitched will have multiple testing phases. Our current plan is to offer very selective external QA testing, and eventually a Private Beta.

At the moment we don't have any plans for an Open Beta, but we would love for the community to test the game while building up the pool of user-generated content for other players to enjoy at launch!

Restitched will not enter the Early Access program on Steam.
​Will there be support for community modding?
Not likely. In order to keep the in-game UGC economy balanced and properly moderated, we will not be supporting mods, nor will we offer a platform to share them on.

This isn't to say that official mod support / tools won't ever be available, but for the foreseeable future it's not something we will be pursuing.
Wasn't this game cancelled?
No. Despite the fact that a cancelled fan-game project of ours once shared the same word "Restitched" in its title, this is a completely new and separate project where we are applying our own creative visions.
Can you remove the bear characteristics from Stuffy?
Yes and no. Stuffy's default costume is a teddy bear, but you can easily change most individual aspects of your character's appearance, or apply other complete costumes altogether.

You will be able to remove or change Stuffy's ears, nose, skin, eyes, and more. However, you cannot change the body proportions or remove the snout lump on Stuffy. This can still be used to your advantage to dress up as different kinds of animals, and it's less obvious with certain skin textures if you wish to avoid the likeness of a bear/animal.

Stuffy is a teddy bear at the base, and just like in real life with popular plush bear brands, Stuffy's identity is themed around how they're dressed up. Changing the base of Stuffy would take away the character's teddy bear identity.
Will Restitched run on my PC?
Because the game is still in development, it's not yet possible for us to determine the minimum and recommended specs required to play Restitched.

We are always being conscious of performance and optimization while working on the game. We want to ensure Restitched is playable to as many people as possible, and so our goal is to have the game run decently on some lower-tier hardware.

​We will have more information on this at a later date, but it's always subject to change throughout development.
Will Restitched have a story mode?
Yes, Restitched is planned to have a full story mode that takes Stuffy on a grand adventure across various themes.

The story mode for Restitched is already planned, with assets being built around its many themes. However, the foundation of the game and level editor will take quite some time to be stable and ready before we can officially start production on the many levels in Stuffy's adventure.
When will I hear more information about Restitched?
We're just as eager as our community to have more Restitched news! We're a team of hobbyist game developers, learning as we go, and we also have many personal life priorities that may sometimes pull focus from Restitched.

Rest assured, we're passionate about the game and we're always working every week to inch toward the next goal.

Thanks to community feedback, we're actively exploring ways to be more transparent about the development process while still ensuring the security and integrity of the game and team. We don't want to reveal too much too soon!
​How can I support Restitched?
There are a load of ways to support the project, whether it be moral support, monetary support, or a benefit-based subscription. You can join our Discord server to stay up-to-date on most of the Restitched community/dev chatter, and you can also follow us on our social media to show your support and stay in the loop.

Another great way to show support is to help us cover the base costs that come with the game's development. We're faced with legal registration and platform fees, but none of our community donations benefit any individual since we're creating this voluntarily at the moment! All donations go into a secure money pool, and you can read more about donations and where they go by clicking here.

If you're the type that enjoys small cost and big benefit, then you can join our Patreon subscription service called "trixel+", where we host a monthly "Restitched: Dev Diary" post that details the behind-the-scenes creation of revealed content.

Finally, the absolute biggest way to support the project is to join the developer team itself! If you have a worthy skillset and promising portfolio, head over to the Team Member Applications page and sign up!

Any and all support means the world to us and helps tremendously!
Is there a Restitched roadmap?
Yes! We've made a provisional public roadmap for 2021. You can find the image below (click to enlarge).
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Restitched is still threading its needle, and Stuffy isn't quite ready to make their debut!

To stay in the loop and discuss all things Restitched with others (including the team), be sure to join our official Trixel Creative Discord server.

​You can also keep an eye on our Twitter, Instagram, and other socials to stay up-to-date.
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Creating an indie game as a hobby is no small undertaking, so we need as much talent on board as we can get!

​If you have a useful skill and a passion for game development and creating experiences for others to enjoy, then please consider joining our online, worldwide team and help us make the dream of Restitched a reality!

Please note:
This is a community project, not currently monetized!
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​​​Restitched, Stuffy, and all other original content are property of Trixel Creative.​
Media and information displayed on this page is pre-alpha and not representative of the final product.
Trixel Creative 2021

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Trixel Creative is not affiliated with any developers or publishers of the UGC games in which our projects are created in. ​This site was created by Trixel Creative and may use external assets from various promotional kits. | Trixel Creative 2013-2021
  • Home
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    • Our Team >
      • Join Us
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    • trixel+
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