join the team!
the benefits of trixel creative
Although we are currently non-profit, we love to give back to our team as much as we can.
We offer complimentary access to our content for team members. This means free access to both the beta and retail version of Restitched, the game's Soundtrack, and any potential downloadable content.
health and wellness
Our team is our family. We provide mental wellness resources via the Team Portal, and frequently carry out check-ins to ensure we're working in a manner and pace that's best for everybody.
Trixel Creative is based entirely online via platforms such as Discord, OneDrive and Trello - so we have no limits in regards to office space. No matter where you are in the world, Trixel Creative has a place for you.
private team channels
The Trixel Creative role on our Discord server is given to all members, and provides access to our private channels where our team discussions take place.
trixel+ team access
Members get instant and free access to 'trixel+ team access', a version of trixel+ that includes all the dev diaries, comic pages, wallpapers, and other content that is usually reserved for trixel+ subscribers!
The Team Portal on our website provides members with everything a member of Trixel Creative may need. This includes access to various resources, assets, information and guidelines.
experience in the field
We are all volunteers at Trixel Creative - working on our projects because we are passionate about them. A huge benefit is the added experience for portfolios, helping to set our team up for future careers in the field.
connect with our linkedin
We've set up a company page on LinkedIn, which allows members to add their experience with Trixel Creative to their online résumés, and provide links to their work.
2D Artist / Concept Artist
Concept Artists translate the team's ideas into a visual format that the entire team can then implement. This role requires the practice of digitally sketching out costumes/cosmetics, gameplay features and environments, themed in-game graphics, as well as compiling mood boards and the like.
2D Texture Artist
Texture Artists create repeatable textures for various in-game assets and player-manipulated level editor materials. Being able to UV map and texture object models and cosmetic items is preferred, but not required.
3D Artist (Modeler)
3D Artists are responsible for creating and texturing meshes for player models, in-game UGC-based assets (props, cosmetic/apparel items), rendering existing models for promo images, and anything else that may deem appropriate.
3D Gameplay / Cinematics Animator
3D Gameplay Animators create and oversee the animations used for the playable character, including player movement, emotes, expressions, and potentially cinematics. Being knowledgeable in Unity is recommended, but animating for technical and gameplay purposes is required.
Programmers are responsible for coding the game itself, which requires an advanced, broad knowledge of the subject. Restitched uses Unity and C#, so you should be comfortable working with both. Being experienced with the SteamWorks SDK and setup is preferred, but not required.