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Trixel Creative, LLC

Team Size:

12-20 (varies)

Release Date:




Development State:


Release Platform:

Steam for Windows PC

(other platforms TBD)

Contains promotional media, raw graphics, and character renders.

  • Restitched is a 2.5D UGC (User-Generated Content) game in the puzzle-platformer genre. It is considered an indie title, as there is no third-party publisher. Trixel Creative is developing the game for the Steam platform and will first release it on Windows PC.

  • Restitched began pre-production development in Q1 of 2020 and was later revealed in June of 2020 with a (now-retired) website post that explained the overall vision for the game.

  • User-Generated Content (UGC) is hosted on Steam Workshop and integrated in-game. 

  • The level editor is the heart and soul of Restitched and is built around the ability to make platformer levels.

  • There is currently no timeline, pricing, or release.

  • The game synopsis for Restitched is: 

"A charming 2.5D platformer featuring a robust level editor, player-made content, and character customization. Follow the story of plush pal Stuffy as they travel the world and 'restitch' communities unraveled by tyranny."

  • The development team currently consists of all hobbyists, working on the game as a passion project. This includes every member of Trixel Creative and its owners/Directors.

  • Stuffy is the main playable protagonist. They are a plush teddy bear that can be customized.

  • Stuffy’s pronouns are officially ‘they/them’ to be inclusive and emphasize the player’s ability to make the character their own.

  • Avoid heavily comparing Restitched to third-party IPs with which Trixel Creative is not affiliated. Personal opinions and wishes are acceptable.

  • Answers to frequent questions are on our FAQ page.

  • Always use the official Restitched logo and renders; do not distort or recolor them.

  • You can find progress updates, images, and new info in our monthly Restitched: Recapped! posts.

  • If you include content from Restitched and do not follow these guidelines, we may follow with a copyright takedown notice in urgent cases.

Download Press Kit
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Restitched's success on trixel+ spawned a comic series based within the same fictional universe.


You can catch up with plush pals Cpt. Stuffy and Puddles on their daunting adventures in the Patreon comic series, 'The Grandiose Tales of Cpt. Stuffy'.

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Beginning in November 2021, Restitched has documented nearly every month of recent development in a series called 'Restitched: Recapped!'.

You can find exclusive development news, images, interviews, insights, and more in the free posts here.


Trixel Creative (legally known as Trixel Creative, LLC) is a remotely operated team of creatives located worldwide. We unite online to do what we love: create. Trixel Creative has been around since August 2013 but was officially established in February 2022.


The Trixel Creative team currently operates out of passion with no financial incentive. Instead, we develop Restitched as an opportunity to learn, improve, and expand our online portfolios while building something for the creative gaming community. Restitched is the game we want to see exist.

We host over a dozen developers, though this fluctuates by projects and their milestones. Our team consists of talent in programming, 3D art, 2D art, graphic design, writing, music, video editing, etc...


January 2020: Several creators from a previous fan-lead project united to create a new video game for PC, with the goal being a 2.5D UGC (User-Generated Content) platformer. We wanted to build a game that was easy and fun to customize - whether it be your character or the world around you. While we were inspired by many games across several genres, we knew we wanted to innovate and give it our own unique twists.

June 2020: We officially revealed "Restitched". This was announced to our small community via a website blog post that featured renders of the main character, Stuffy, as well as their various outfits. We teased a conceptual in-game screenshot at the time, but the purpose of our initial reveal was to establish our idea and garner more attention in hopes of finding help with development.

After the reveal captured public attention, we got busy properly developing and exploring the directions we wanted to take. This meant going through several redesigns, concept phases, and more. Around this time we launched a trixel+ subscription service which allowed us to afford asset licenses, host online storage, pay for our website, and more. These funds continue to prove to be extremely useful for our development and overall platform.

February 2021: While we struggled to get a running start, we eventually made our way into a new "First Look" reveal at the game. The post, for the first time, featured early in-game screenshots, as well as a look at basic scenes built with the early in-game level editor.

This second public reveal further propelled interest, allowing us to bring in new talent. For several months we planned more of the game, restructured our development workflow, redesigned the main character and branding, built core mechanics, created the promotional artwork, and hosted community events.


September 2021: While riding the wave of February's update, we made significant progress leading up to September. The game began to shape up into a vision we all agreed felt right, and we reached a strong enough point to create new in-game scenes and promotional imagery. We then launched our official Steam Store page. The Steam page was a huge milestone for us, as it showed the game properly for the first time and more accurately represented our goal for the final product.

November 2021: We created the popular monthly 'Restitched: Recapped!' posts that offer an insight into the previous month's development of the game (available 1 week early on trixel+).

October 2021: We launched 'The Grandiose Tales of Cpt. Stuffy': a comic series set within the fictional universe of Restitched that follows two children's imaginations, Charlie and Eloise Dior, as they play with their Cpt. Stuffy and Puddles D. Duck dolls. A new page was posted monthly on trixel+. This comic is developed alongside Restitched and ties into the story written for the game.

Throughout the end of 2021 and into 2022, we strove for our long-anticipated Reveal Trailer milestone. This was one of our biggest milestones to date and was the first time gameplay footage was shown. Along with the trailer's premiere in July 2022, the Steam Store page was also updated with new screenshots and information.

2023: We announced our upcoming goals as we work toward an 'Alpha' milestone. We expanded our team and community following the reveal trailer, which helped to speed up development. Midway through the year, we faced unavoidable technical issues as the game grew much bigger. As a result, some of our coders focused on rewriting core features, dev tools, and physics support. This effort lasted several months but ultimately improved the game and our ability to work on it.

2024: We confirmed our intentions to produce a second promotional trailer, which is meant to be a go-to showcase of our improvements and changes, as well as a look at our proper vision for the game. We also began working toward an internal, private level editor test. From the start of the year, an effort began to grow our social media audience by participating in trends, connecting with our community, and posting more promotional videos and imagery

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UPDATED: JUNE 26, 2024
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